

3dsmax is not phased out because maya gets better and get more and more features, but its being phased out because Autodesk isnt working on it. it wouldnt work as a vfx tool, it would be just as CAD tool, like so many people use it for.ģdsmax was and is still better to model, the way it does things is better than maya. it misses alot of features from othr packaged and without plugins, 3dsmax of course its crap. not like you would expect for the price of the package. like i said, 3dsmax is not being worked on. 3dsmax doesnt have fluid system, 3dsmax doesnt have a fast viewports (comparing it with older versions). we dont have proper character animation tools, only CAT but it was so buggy and its still not that worth it to be happy about. its not like its really cheap to make such limitation.
#Autodesk maya lt full
its not cheap, its not cheaper than other full featured 3d programs that dont have limitations. Its funny of some people will fall into this LT crap branding from autodesk, but it wouldnt be my money so, i wouldnt care much though. (not to mention the buggy releases from year after year in the development since some years ago) yeah i was a 3dsmax user, so I understand why some people (like the ones in maxundergroud) are frustrated about it. I wish they would give 3dsmax the place it belongs, but apparently thats how autodesk works. they were a mess since they only talked about maya. and the conferences they gave, were a mess, I mean if you arent a maya user. you would expect they would be there, but they dont care apparenly )). oh and export max 25k polygons! wow wow wow, thats alot /sĪutodesk didnt even have a booth in siggraph a month ago (you know, being the supposely big 3d company with 3 main packaged owned. so if you are going to model, there are other better and easier packages. Oh and Maya modeling tools arent that amazing anyway. of course Autodesk now seems they dont support much 3dsmax, and the only ones making 3dsmax as amazing as it is, its the 3rd party plugins like cebas, orbaz, afterworks, etc etc. and autodesk its in the position it is because of 3dsmax and Autocad, so they had enough money to buy the other 2 main 3d packaged (xsi and maya). This is why the 3d industry never progress.
#Autodesk maya lt windows 8
Maya LT has built-in polygon reduction, so a model created for a Windows 8 game can easily be downsized for use on Windows RT or Windows Phone 8 with no extra work.

Polygon reduction: When developing a multiplatform game, developers often need to create complex 3D models and then reduce the models’ polygons for lower powered platforms like smartphones. This eliminates the need to test a shaded asset in the game engine, cutting down on testing time. Other users with the same shader definition will be able to view assets just as they would appear in the game. The shader definition can then be exported into cross-platform formats. Shaders: Maya LT’s Shader FX tool allows artists to create shaders without the need to learn a shader language. This allows developers to simply look up a baked texture rather than recomputing lighting and shading – a big time and resource saver. Texture baking precomputes lighting and imitates it in textures for the model. It will be made available on April 22nd for $50 monthly in select countries.Lighting and Textures: Mobile developers will especially benefit from Maya LT’s texture baking support. We can’t wait to try new things with the community and see how they push Maya LT to its limit and beyond.”ĭevelopers who purchase Maya LT will receive a full commercial licence which makes for assets to be available on PC, consoles and mobile platforms. We’re engaging with the community on day one by participating in forums, answering questions and offering custom tutorial content for DoTA 2 fans. We hope Maya LT will further that creative spirit and help a Steam user of any skill level to create high quality 3D game assets.
#Autodesk maya lt mod
This will allow them to create their own assets to either use in existing Valve titles like DoTA 2 or create the same for their own games.Īutodesk games solution director Frank Delise stated that, “The Valve community is unique because it includes a very engaged mix of both gamers and developers working together to mod titles and generate content.

Autodesk has revealed that Maya LT 2015 will be heading to Valve Software’s Steam, delivering a set of animation and modelling features to various gamers, devs and artistes.
